Cadence of Seasons
When I was younger, I had a dream that I would grow up to become a famous author and live on a boat in the caribbean, sailing from island to island as I wrote bestselling mysteries and adventures. My career goals have slightly changed since then, but creative writing remains something close to my heart. The most exciting project that I'm working on this quarter at PC is an experimental interactive novel, tentatively titled Cadence of Seasons. It is an attempt to push the limits of what a book can be. The project started by researching and writing two 20-page reports on randomly selected design topics; mine were the History of Modernism and Design of Everyday Objects. The challenge was to find a sense of conflict between the papers and create a new topic as the basis of our book. I decided that the middle ground between the historical context of modernism and the theory of everyday intuitive design is interaction. I remembered loving the Choose Your Own Adventure (and later, Lone Wolf) books as a kid, where you make specific choices that determine how the plot unfolds; I even wrote my own. This book will be a modern extension of that genre, immersing you in an imagined world similar to Lord of the Rings or Harry Potter, or even Neal Stephenson's Snow Crash. Our daily lives lack epic adventure, but our imaginations crave it. Instead, we grab onto more exciting imitations of reality like books, movies and video games. My prediction is that virtual reality, the ultimate interactive experience that can break the rules of reality, is the next big step.
I can't go into much detail right now about Cadence of Seasons since it's still deep in story development and I want to keep it as a surprise. Chances are that it won't even be finished this quarter, let alone this year. Just know that it's coming soon, and you'll be able to "read" it one day online.

Thursday, August 19 at 12:22 PM

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