In the original Super Mario Brothers game for Nintendo, you could play the game straight through normally and be fully entertained. But once you discovered that you could press down on certain pipes to enter entirely new areas, it added a new dimension to the experience. Nintendo games still carry secrets today; there is always a hidden cave, racing shortcut or unlockable character somewhere.
The feeling of reward from finding these secrets is a satisfying sense of accomplishment. It's something that should carry over into interactive experiences more, whether it's for a website, DVD, museum kiosk or whatever. There's probably some economic law about the diminishing returns of secrets...but I'll just call it the Warp Pipe Theory of Interactivity™. Just like the first time you made Mario go down that warp pipe, secrets can add new layers and depth to interaction, but they are not necessary to the experience's success. They are the icing on the cake...well, probably more like the hidden marshmallows inside the cake. This goes beyond what some people call "easter eggs", which seem to have the connotation of being pointless with very little reward involved.
The advertising industry is infatuated with guerilla and viral marketing right now. Burger King's Subservient Chicken was an overnight success, but what gave it lasting power - the reason it has over 396 million hits today - were its secrets. Bloggers, email forwarders and communities everywhere were sharing keywords like Taco Bell or Crispin. Whether it actually helped sell Whoppers is debatable, but there was definitely depth to it. The campaign would have been nowhere near as successful if they had just put in a drop-down menu with 25 actions. The fun was in the discovery.
This is an idea I've tried to implement often. When drawing Second Nature in college, I hid a small star in every comic strip, and only explained it once. But people looked for it, and I would get angry emails if I forgot to draw it in one day. So even if the comic wasn't funny, at least you could find the star. Waldo is hidden on that treasure map poster from fifth quarter (if you're a PC student, go into Tania's office and look for him), there's a secret warp zone if you click on the green eye behind the sword in Miyamoto, and all sorts of small details are hidden in last week's robot illustration.
This isn't to say that Citibank needs an invisible question mark block on their retirement FAQ that gives you a 1UP (although that would be pretty sweet). But what if you clicked on the umbrella in the logo on the top of the page, and it took you to a video explaining the history behind the symbol? It's not necessary to the experience, but would be satisfying and rewarding regardless (as long as it doesn't interfere with the navigation or detract from the brand quality). The site would be that much richer, deeper, and more interactive.
If PC had a thesis program, this probably would have been mine. Either that or The Effects of Caffeine and Krispy Kreme Doughnuts on Sleep Schedules or Why Does Howard Hill Rock So Hardcore?. Those probably would have been more interesting. Now if you'll excuse me, I'm going down the South Colonial Homes Apartment sewers; I heard there's a secret tunnel to the golf course.
Okay Samurai Multimedia is Dave Werner's personal site. I'm currently working at Minor Studios in San Francisco. Thanks for visiting! (more...)
Okay Samurai Journal (Subscribe RSS / XML)
Dave Werner's Portfolio (okaydave.com)
Archives (Cardboard Box)
Contact (Mailbox)
My Videos on Vimeo
My Photos on Flickr
Lars Amhoff: Kinkyform Design
Colin Anawaty: Cubed Companies
Chuck Anderson: NoPattern
Haik Avanian: HaikAvanian.com
James Bailey: The Kingdom of Sad Machines
Ben Barry: CarbonFour / Forced Connections
Dimitry Bentsionov: Arthero
Joshua Blankenship: JoshuaBlankenship.com
Casey Britt: CaseyBritt.com
Duncan Brook: Superfreaky Memories
Matthew Burtner: Burtner.net
Jeff Chin: JeffChin.com
Mary Campbell: Mary Campbell Design
Sarah Coffman: Minus Five
John Contino: drawings&co
Angie Cosimano: Angie Unit
Chris and Linda Doherty: Citizen Studio
Anne Elser: Annepages
Neil Epstein: Mediafactured
Bjorn Fagerholm: 3jorn
Dave Foster: Dave the Designer
Justin Genovese: JustinGenovese.com
J Grossen: Sugarcoma Labs
Audrey Gould: Aud's Blog
Greg Hackett: GregHackett.com
Sam Harrison: Zingzone
Todd Hammell: Solid Colors
Leon Henderson: LHJ Photo
Howard Hill: Fascination Streak
Peter Hobbs: Peter Hobbs Photography
Matt Ipcar: Ipcar Design
Michael Johnson: Michael J Rox
Melissa Jun: MelissaJun.com
Jiae Kim: Theme magazine
Zack Klein: ZackKlein.com
Katie Kosma: Flying Conundrum
Peter Lada: Proxima Labs
Josh Levin: Nothing Learned
Larry Luk: Epidemik Coalition
Mike Mates: Urban Influence
Alison Matheny: Life of a Harpy
Turi McKinley: Turi Travels
Alaa-Eddine Mendili: Furax
John Nack: John Nack on Adobe
Allen Orr: Anthem In
Scott Paterson: sgp7
Joe Peng: MacConcierge
Paavo Perkele: Astudios
Brian Perozo: Ephekto
Jason Puckett: Everyday Puck
Kate Ranson-Walsh: Thinkradical
Tania Rochelle: Stone's Colossal Dream
Angela Sailo: Peanut Butter Toast
Mohit SantRam: Santram.net
Dan Savage: Something Savage
Kevin Scarbrough: Thin Black Glasses
Scott Schiller: Schillmania
Jason Severs: JasonSevers.com
Anthony Sheret: Work By Lunch
Nick Skyles: Boats and Stars
Sujay Thomas: iSujay
Joe Tobens: JospehTobens.com
David Ulevitch: Substantiated.info
John Verhine: Verhine.com
Armin Vit: Under Consideration
Ian Wharton: IanWharton.com
Roger Wong: One Great Monkey
Clay Yount: Rob and Elliot Comics
Jack Zerby: Jack Zerby Music