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Second Nature World was created during Winter Break 2001-02 over a period of 19 days. I learned oh-so-nerdy VRML during my first year at UVA and have used it off and on. You might remember an old Second Nature comic strip where Maui got stuck in Portman's computer. Readers were then directed to a webpage showing a VRML animated sequence where Maui got caught in a Pac-Man maze. It was pretty craptastic in comparison to Second Nature World, but it was a start. Later efforts included a racetrack for Dance Marathon and a final project for a computer music class (which is actually an entire secret world hidden inside Second Nature World somewhere). Actually, VRML is pretty much a dead language according to most computer nerdy people. There's a new technology called X3D under development which should be out soon.

Everything you see in Second Nature World was made in Spazz3d, a visual VRML editor. Each world started being built from the ground up, then adding backgrounds, lights, characters, sounds, animations, stars and finally secrets. Transforming the 2d Second Nature comic characters into 3d form was probably the most difficult task. There are a heckuva lot of boring useless technical details, like how a character talks to you. It's due to a proximity sensor box, a predefined area that triggers the sound file to play when something moves inside of it. In the end, well over 2000 polygons make up Second Nature World. By modifying these shapes and wrapping them with textures like wood or snow, the worlds start to come alive. Honestly, it's not as nerdy as it sounds. Originally I wanted to render a fake movie trailer for a fake Second Nature movie in 3d Studio Max, but I thought the video game would be more interactive and fun. Two projected extra levels, Cameron's House and Bagdaddy's Amusement Park, got cut due to time constraints.

So why the heck did I make Second Nature World? First off, Super Nintendo. If you ever come across the February 1995 Nintendo Power or March 1995 GamePro magazines and look in the "Letters to the Editor" sections, you might find something interesting. I don't play video games much anymore besides Game Boy Advance, but I've always to wanted make my own video game. But more than anything, I wanted to make one last entry into the "advancing comic technology" series in the comic strip. Second Nature will cease publication this April after four years in the Cavalier Daily. At the very least, I had a fun time in Second Nature World imagining what these cartoon worlds would look like and bringing the characters to life.

If you're feeling creative, download Spazz3d for a 30-day free trial and try your hand at making your own worlds and avatars. Good resources for help are web3d.org and Virtuality (as well as a home to some great worlds and avatars). For a bigger VRML community, check out Cybertown, where you can get a virtual house and work a virtual job to earn virtual money to spend at the virtual shopping mall (but be careful, there's this thing called "real life" that some virtual users haven't discovered).

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